AI Insights · Timothy · July 2024
Top 5 Boat Games in Netherlands Q2 2024: Unified Platform Performance
In Q2 2024, the top 5 boat games in the Netherlands showed varied performance in downloads, revenue, and active users. Detailed metrics from Sensor Tower reveal trends for each app.
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In the second quarter of 2024, the top 5 boat games in the Netherlands exhibited diverse performance metrics across downloads, revenue, and weekly active users, as reported by Sensor Tower.
My Cruise from EYEWIND LIMITED saw its weekly revenue peak at approximately $800 in late April but experienced a gradual decline to around $297 by the end of June. Downloads fluctuated, starting at 2.8K in early April and dropping to about 1.2K by the last week of June. The app's weekly active users showed an upward trend, reaching a high of 12.7K in mid-June before settling at 11.7K at the end of the quarter.
Ship Simulator: Boat Game by Azur Interactive Games Limited recorded its highest weekly revenue of $53 in early May, with a noticeable drop to $8 in early June. Downloads peaked at 986 in late April but declined to 218 by the end of June. The weekly active users hovered around 9K for most of the quarter, ending at approximately 8.9K.
Submarine Jump! from Kwalee Ltd had minimal revenue, peaking at $11 in late May. Downloads saw a significant decrease from 968 in April to just 52 by the end of June. The app's weekly active users followed a similar downward trend, starting at 1.9K in April and dropping to 306 by the end of June.
Battle of Warships: Naval Wars by Dumitru Muset showed inconsistent revenue, with a peak of $70 in mid-April and another high of $66 in late June. Downloads remained relatively stable, fluctuating around 150, and ending the quarter at 106. Weekly active users decreased from 548 in early April to 375 by the end of June.
Port City: Ship Simulator from Pixel Federation Games experienced a revenue peak of $1.4K in late April, with a secondary high of $1.1K in late May. Downloads were low throughout the quarter, peaking at 246 in late May. Weekly active users showed a decline from 1.2K in early April to 745 by the end of June.
For more detailed insights into these trends, visit Sensor Tower.